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- stop();
- _root.game_getQuality(this);
- mc_1.btn.onRelease = function()
- {
- _root.game_setQuality(1);
- play();
- };
- mc_2.btn.onRelease = function()
- {
- _root.game_setQuality(2);
- play();
- };
- mc_3.btn.onRelease = function()
- {
- _root.game_setQuality(3);
- play();
- };
- mc_4.btn.onRelease = function()
- {
- _root.game_setQuality(4);
- play();
- };
-